Move overview
Peach has many useful and quick moves in her repertoire. She has moves for all situations.
Basic attacks
Jab:
Peach does a quick 2-hit slap. It is very fast and has good range. This move is great for spacing and getting your opponent off you. It will outspeed almost all grounded moves. It is also fairly safe. You can cancel the Jab so you can easily get a Grab follow-up, but the timing is quite strict.
Peach does a quick 2-hit slap. It is very fast and has good range. This move is great for spacing and getting your opponent off you. It will outspeed almost all grounded moves. It is also fairly safe. You can cancel the Jab so you can easily get a Grab follow-up, but the timing is quite strict.
Combos From: Neutral Air
Combos To: N/A Remember: Neutral Air → Jab |
Frame Data:
Active Frames: 2-3 FAF: 28/30 Max Damage: 5% |
Dash Attack:
Peach does a running, sparkly, 2-hit, shove. It's a strong and ranged move. It's great for punishing and reading a roll. Another great thing about it is that it kills at high percents. One issue is that at high percents or with rage, the opponent might fall out after the first hit of it. In exchange, you can follow up the first hit of Dash Attack with a Jab.
Peach does a running, sparkly, 2-hit, shove. It's a strong and ranged move. It's great for punishing and reading a roll. Another great thing about it is that it kills at high percents. One issue is that at high percents or with rage, the opponent might fall out after the first hit of it. In exchange, you can follow up the first hit of Dash Attack with a Jab.
Combos From: Neutral Air
Combos To: N/A Remember: Neutral Air → Dash Attack |
Frame Data:
Active Frames: 6-9, 17-19 FAF: 38 Max Damage: 10% |
Forward Tilt:
Peach does a high kick. It's best use is for finishing combos. It's also very ranged and decently fast. It's a great spacing tool for her.
Peach does a high kick. It's best use is for finishing combos. It's also very ranged and decently fast. It's a great spacing tool for her.
Combos From: Down Tilt, Down Throw
Combos To: Up Tilt Remember: Down Tilt → Forward Tilt, Down Throw → Forward Tilt, Forward Tilt → Up Tilt |
Frame Data:
Active Frames: 8-15 FAF: 37 Max Damage: 8% |
Up Tilt:
Peach summons hearts above her. This move is a great anti air and with it's huge disjoint, it's also really good at poking platforms. The sweetspot of the move is located in her body.
Peach summons hearts above her. This move is a great anti air and with it's huge disjoint, it's also really good at poking platforms. The sweetspot of the move is located in her body.
Combos From: Forward Tilt, Down Tilt
Combos To: Up Air, Parasol Remember: Forward Tilt → Up Tilt, Down Tilt → Up Tilt, Up Tilt → Up Air, Up Tilt → Parasol |
Frame Data:
Active Frames: 9-13 FAF: 38 Max Damage: 10% |
Down Tilt:
Peach does a low slap at her opponent's feet. The amount of hitstun this move has is pretty ridiculous making this an amazing combo starter. At high percents, this leads to a Parasol for the kill.
Peach does a low slap at her opponent's feet. The amount of hitstun this move has is pretty ridiculous making this an amazing combo starter. At high percents, this leads to a Parasol for the kill.
Combos From: N/A
Combos To: Neutral Air, Up Air, Forward Air, Back Air, Down Air, Forward Tilt, Up Tilt, Grab Remember: Down Tilt → Neutral Air, Down Tilt → Up Air, Down Tilt → Forward Air, Down Tilt → Back Air, Down Tilt → Down Air, Down Tilt → Up Tilt, Down Tilt → Forward Tilt, Down Tilt → Grab |
Frame Data:
Active Frames: 13-14 Arm Intangibility: 9-14 FAF: 28 Max Damage: 7% |
Smash attacks
ForForForward Smash:
Peach whacks her opponent with a Frying Pan, Golf Club, or Tennis Racket. It's a very strong and one of her great kill options. The Frying Pan is the strongest, and most damage. In exchange, it has the least range. The Tennis Racket is great for horizontal kills. It semi-spikes at an awkward angle to recover and great for setting up an edgeguard. The Gold Club is one of her most range moves in general. Although it is still a strong move, it's weaker than her other Forward Smash varients. It's in a set order of which implement is used, Frying Pan → Tennis Racket → Golf Club
Peach whacks her opponent with a Frying Pan, Golf Club, or Tennis Racket. It's a very strong and one of her great kill options. The Frying Pan is the strongest, and most damage. In exchange, it has the least range. The Tennis Racket is great for horizontal kills. It semi-spikes at an awkward angle to recover and great for setting up an edgeguard. The Gold Club is one of her most range moves in general. Although it is still a strong move, it's weaker than her other Forward Smash varients. It's in a set order of which implement is used, Frying Pan → Tennis Racket → Golf Club
Combos From: Down Tilt
Combos To: N/A Remember: Down Tilt → Forward Smash |
Frame Data:
Active Frames: 15-17 FAF: 46 Frying Pan Damage: 18% (Uncharged) 25% (Fully Charged) Golf Club Damage: 15% (Uncharged) 21% (Fully Charged) Tennis Racket Damage: 13% (Uncharged) 18% (Fully Charged) |
Up Smash:
Peach does a twirl with a gymnast ribbon. This is hands-down her strongest move when it's sweet-spotted. It has decent range horizontally with great vertical reach. It's a great move for reading rolls. It can also poke through some platforms. It can also be jump cancelled for a little slide.
Peach does a twirl with a gymnast ribbon. This is hands-down her strongest move when it's sweet-spotted. It has decent range horizontally with great vertical reach. It's a great move for reading rolls. It can also poke through some platforms. It can also be jump cancelled for a little slide.
Combos From: Down Tilt
Combos To: N/A Remember: Down Tilt → Up Smash |
Frame Data:
Active Frames: 14-20 Arm and Head Intangibility Frames: 14-20 FAF: 45 Max Damage: |
Down Smash:
Peach spins around in her dress. This move has great range and has multiple uses. It can cover spotdodges and rolls. It's her best. grounded out of shield option. While is isn't used for this that much, it can cover many ledge options. It can poke through shields sometimes too.
Peach spins around in her dress. This move has great range and has multiple uses. It can cover spotdodges and rolls. It's her best. grounded out of shield option. While is isn't used for this that much, it can cover many ledge options. It can poke through shields sometimes too.
Combos From: N/A
Combos To: N/A Remember: The duration of the move is longer than a spotdodge. |
Frame Data:
Active Frames: 6-22, 26-27 FAF: 55 Max Damage: 14% (uncharged) |
Aerials
Neutral Aerial:
Peach spins around in the air. This move comes out pretty fast. It's her fastest out of shield option and is great at punishing. It's also a great combo extender also and a good combo starter. This is decent at reading rolls and spotdodges as well. It has very low landing lag and can be used as a landing option. It short hop auto-cancels.
Peach spins around in the air. This move comes out pretty fast. It's her fastest out of shield option and is great at punishing. It's also a great combo extender also and a good combo starter. This is decent at reading rolls and spotdodges as well. It has very low landing lag and can be used as a landing option. It short hop auto-cancels.
Combos From: Down Tilt, Down Air
Combos To: Jab, Dash Attack, Grab Remember: Down Air → Neutral Air, Down Tilt → Neutral Air, Neutral Air → Jab, Neutral Air → Dash Attack, Neutral Air → Grab. |
Frame Data:
Active Frames: 5-19 FAF: 49 Max Damage: 13% Landing Lag Frames: 11 |
Forward Aerial:
Peach takes her crown and does a hard slap with it. This is Peach's primary kill move and is how you will be netting most of your kills. It has great knockback, very good range, and is safe if spaced right. It can be auto-cancelled with a short hop and is a great edgeguarding tool.
Peach takes her crown and does a hard slap with it. This is Peach's primary kill move and is how you will be netting most of your kills. It has great knockback, very good range, and is safe if spaced right. It can be auto-cancelled with a short hop and is a great edgeguarding tool.
Combos From: Down Tilt, Down Air, Turnip
Combos To: N/A Remember: Down Air → Forward Air, Down Tilt → Forward Air, Turnip → Forward Air |
Frame Data:
Active Frames: 16-20 FAF: 58 Max Damage: 15% Landing Lag Frames: 22 |
Back Aerial:
Peach hits her opponent fiercely with her bottom. This move is pretty fast, has long duration, and has great knockback. It can kill at very high percents or early near the blastzone. It's a great spacing tool and combo finisher. It's a great out of shield option also. It short hop auto-cancels.
Peach hits her opponent fiercely with her bottom. This move is pretty fast, has long duration, and has great knockback. It can kill at very high percents or early near the blastzone. It's a great spacing tool and combo finisher. It's a great out of shield option also. It short hop auto-cancels.
Combos From: Down Tilt, Down Air
Combos To: N/A Remember: Down Air → Back Air, Down Tilt → Back Air |
Frame Data:
Active Frames: 6-13 FAF: 54 Max Damage: 12% Landing Lag Frames: 18 |
Up Aerial:
Peach summons a rainbow over her head. This move is pretty fast, incredibly disjointed, and has decent knockback. It can kill at very high percents or early near the blastzone. It's great for juggling opponents or extending combos. It can spike opponents by cancelling the second hit. It also short hop auto-cancels.
Peach summons a rainbow over her head. This move is pretty fast, incredibly disjointed, and has decent knockback. It can kill at very high percents or early near the blastzone. It's great for juggling opponents or extending combos. It can spike opponents by cancelling the second hit. It also short hop auto-cancels.
Combos From: Down Tilt, Down Air, Up Tilt
Combos To: Up Air, Parasol, Up Tilt Remember: Down Tilt → Up Air, Down Air → Up Air, Up Tilt → Up Air, Up Air → Up Air, Up Air → Parasol, Up Air → Up Tilt |
Frame Data:
Active Frames: 10-16 FAF: 46 Max Damage: 10% Landing Lag Frames: 12 |
Down Aerial:
Peach delivers a flurry of kicks to her opponent. This is a low lag ranged move. It's her main pressure tool and her main combo starter. It's a pretty safe move and one of her most used moves. It shorthop auto-cancels.
Peach delivers a flurry of kicks to her opponent. This is a low lag ranged move. It's her main pressure tool and her main combo starter. It's a pretty safe move and one of her most used moves. It shorthop auto-cancels.
Combos From: Down Tilt
Combos To: Neutral Air, Back Air, Forward Air, Up Air, Turnip, Peach Bomber, Parasol Remember: Down Air → Back Air, Down Tilt → Down Air, Down Air → Neutral Air, Down Air → Forward Air, Down Air → Up Air, Down Air → Turnip, Down Air → Peach Bomber, Down Air → Parasol |
Frame Data:
Active Frames: 12-13, 18-19, 24-25, 30-31 FAF: 39 Max Damage: 11% Landing Lag Frames: 13 |
throws
Forward Throw:
Peach slaps her opponent very aggressively. This throw is good for gaining stage control. At very high percents, it will kill.
Peach slaps her opponent very aggressively. This throw is good for gaining stage control. At very high percents, it will kill.
Combos To: N/A
Remember: N/A |
Frame Data:
Max Damage: 10% |
Back Throw:
Peach bumps her opponent with her hip. This is her main Kill Throw and will kill early around the ledge. This can also be used to gain stage control.
Peach bumps her opponent with her hip. This is her main Kill Throw and will kill early around the ledge. This can also be used to gain stage control.
Combos To: N/A
Remember: N/A |
Frame Data:
Max Damage: 11% |
Up Throw:
Peach brings her opponent in the air and jabs them in the gut. This throw can set up juggles and has a few combos at low percents. On low ceiling stages or high percents, this throw can kill.
Peach brings her opponent in the air and jabs them in the gut. This throw can set up juggles and has a few combos at low percents. On low ceiling stages or high percents, this throw can kill.
Combos To: Parasol
Remember: Up Throw → Parasol |
Frame Data:
Max Damage: 7% |
Down Throw:
Peach body slams her opponent on the ground. This is her combo throw.
Peach body slams her opponent on the ground. This is her combo throw.
Combos To: Back Air, Up Air
Remember: Down Throw → Back Air, Down Throw → Up Air |
Frame Data:
Max Damage: 8% |
Special
Toad:
Peach pulls out Toad to take an attack. In return, Toad will shoot out spores. This is her counter with set knockback and damage. At good percents, this will kill.
Peach pulls out Toad to take an attack. In return, Toad will shoot out spores. This is her counter with set knockback and damage. At good percents, this will kill.
Frame Data:
Counter Frames: 11-31
Active Frames: 2-23, 26-27
Max Damage: 8%
Counter Frames: 11-31
Active Frames: 2-23, 26-27
Max Damage: 8%
Peach Bomber:
Peach lunges at her opponent with her bottom ending in an explosion of hearts. This move is very fast and hard to react to. It is safe on block, but unsafe and very punishable if spotdodged. This move is a fast mid-range punish due to its long range. It also is great for tech chases also. Edgeguarding is an option, but very rarely used for that.
Peach lunges at her opponent with her bottom ending in an explosion of hearts. This move is very fast and hard to react to. It is safe on block, but unsafe and very punishable if spotdodged. This move is a fast mid-range punish due to its long range. It also is great for tech chases also. Edgeguarding is an option, but very rarely used for that.
Combos From: Down Air
Combos To: N/A Remember: Down Air → Peach Bomber |
Frame Data:
Detector Frames: 14-55 Aerial Detector Frames: 20-55 Active Frames: 1-3 FAF: 65 Aerial FAF: 95 Max Damage: 10% |
Parasol:
Peach flies up high with her parasol. It has lots of priority so it will be hard to spike. It has decent vertical height. Once it finishes ascending, you can open the parasol and glide very far horizontally. This is also a good kill move and can kill at ridiculous percents near the top of the blastzone.
Peach flies up high with her parasol. It has lots of priority so it will be hard to spike. It has decent vertical height. Once it finishes ascending, you can open the parasol and glide very far horizontally. This is also a good kill move and can kill at ridiculous percents near the top of the blastzone.
Combos From: Down Air, Down Tilt, Up Throw
Combos To: N/A Remember: Down Air → Parasol, Down Tilt → Parasol, Up Throw → Parasol |
Frame Data:
Active Frames: 7-9, 11-27, 31-32 Opening Hit Active Frames: 11-12 Max Damage: 8% |
Vegetable
Peach plucks Turnips from the ground with different faces and chucks them at her opponent. The Turnips have many uses. They can give an approach option and halt approaches. They can extend combos and set-up kills. You can be so creative with it, so have fun. Also remember that you have a chance to pull out that strong stitchface, Bob-omb, or Mr. Saturn.
Peach plucks Turnips from the ground with different faces and chucks them at her opponent. The Turnips have many uses. They can give an approach option and halt approaches. They can extend combos and set-up kills. You can be so creative with it, so have fun. Also remember that you have a chance to pull out that strong stitchface, Bob-omb, or Mr. Saturn.
Frame Data:
Item Generation Frame: 1
FAF: 43
Normal Damage: 9%
Winking Damage: 13%
Dot Eyes Damage: 16%
Stitchface Damage: 30%
Chance of Bob-omb: 1/250
Chance of Mr. Saturn: 1/166
Item Generation Frame: 1
FAF: 43
Normal Damage: 9%
Winking Damage: 13%
Dot Eyes Damage: 16%
Stitchface Damage: 30%
Chance of Bob-omb: 1/250
Chance of Mr. Saturn: 1/166